These are my storyboards for my final idea. I wanted to use the traditional technique for this animation and add color when I had scanned the images into the computer. I decided I still wanted to use shapes to keep things simple but used symbolism so my shapes could represent a person, which would help when trying to represent an emotion.
These are my story board ideas for the abstract animation. I kept the ideas really basic as I wasn’t really clear on what abstract animation was. I thought lots of shapes and colors to express the emotions I had chosen, but after looking up the definition of abstract and watching a few examples of other animations, I realized that I could do a lot more with it. Therefore I scraped these ideas.
I drew out a design sheet of my character, I included some facial expressions, body shots from different angles and a size diagram. This makes animating and using the character easier as I could refer to this if I need to.
I picked out four random words from some cups which I was to make a short animation from. I picked out the words; nervous, mother, hiding, at a wedding. So I started looking into where she could be hiding at a wedding and how I could make her look nervous. I struggled to think of ideas to obviously show that she is a mother but I could not think of many ideas as a mother could look like anything. The only idea I had to clearly show she is a mother was to have her pregnant, but I still need to look into some more ideas and designs.
I wasn’t sure how I could show anticipation because I wasn’t sure it was a movement, so after doing some research into it I found that something as simple as someone pulling back to take a swing could count as anticipation.
I wanted to see how I could use the character in animation to show the principles. So I researched into one of the simpler principles, the arc, and looked into what my character could be doing to show the movement. I decided that throwing a ball would show the arc movement very well with the swing of the arm.
I decided to draw my character a few times so I could get used to drawing him, and refine any parts of the design that I needed to. I also wanted to see how different emotions would work with the character.
Looking into the 12 principles of animation I decided to try again at a design for a character. This time I decided to base the design on a simple outline of a human then turn it into a human-like creature. I kept the design simple by giving it no fingers or toes and no nose as I knew this would help. I also chose to design something that didn’t need clothes as I knew it would be a whole different challenge trying to animate the clothing as well as the characters movements.
We were asked to design a character that we could use to explore the 12 principles of animation with. This was my first design but I realized as soon as I had drawn it that I would be making things harder for myself if I was planning on animating this character as there is too much detail to it. So I decided to look into a much simpler design that wouldn’t be so hard to animate.
I did a few of the same kind of drawings in different poses, I feel like I improved slightly from the first sketch but you can see in these that I am still elongating the torso of the body, so this still needs more practice.