Character design 2

photo (3)


Looking into the 12 principles of animation I decided to try again at a design for a character. This time I decided to base the design on a simple outline of a human then turn it into a human-like creature. I kept the design simple by giving it no fingers or toes and no nose as I knew this would help. I also chose to design something that didn’t need clothes as I knew it would be a whole different challenge trying to animate the clothing as well as the characters movements.


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